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Kukuba is an item strike based paper game where host announces a number, name, displays image, gives hint or ask question and players have to identify and strike them on their cards. It is similar in concept to other popular games like Tambola Housie and Bingo but differs with them by having more variety in form of grid size, total numbers, names, images, question answer, designer, theme based etc. There are many variants for kukuba like classic kukuba, joker kukuba, double kukuba, duplicate kukuba, pingu, tagyab, crossword kukuba, wordsearch kukuba etc.
Numbers have to be calculated (based on logic) and filled.
There are modified Tambola Tickets with twists making it different. Introduction of Joker, Double, Duplicate, Short and more.
Numbers (0-9) are assigned to terms (generally theme based terms). Combination of Terms (or single term) are announced. Players have to make number from the announced term(s) and strike out on their cards. E.g. different colours are given numbers. Red-1, Blue-2, Green-3 and so on. Host announces Red-Blue, this means number formed from these terms is 12. Players have to strike 12 on their cards if it is present.
A cross-word is given with words filled in. Each Cross-word box have an alphabet and a number. Numbers are called like normal tambola housie and player have to strike it. Complete words by striking numbers. Dividend options are each word, all vertical lines, all horizontal lines, all vowels, all consonants, First & Last of each Horizontal Line, First & Last of each Vertical Line, early five, full house
Different from Classic Tambola in many ways. These are generally colorful cards based on a theme.Instead of lines there is a concept of Groups. Numbers are provided in groups and a group name is given. To claim prizes player has to call out Group Name.Various Prizes/Dividends could be Individual Groups (like 3 lines), Full House, 1 number from each Group, Early 5, Combination of 2 groups.e.g. Take Couple Theme. 4 groups would be there with 4 numbers in each group. 4 Groups would be Sweet Couple, Naughty Couple, Romantic Couple, Hot Couple. There are 4 numbers each in each of the groups. Player has to say Sweet Couple to call out for a win when all numbers of group Sweet Couple have been striked out by the player. Combination of Group could be Sweet & Romantic Couple, Hot & Naughty Couple.
Numbers have to be filled by player on his/her card. Numbers could be filled randomly or based on logic or as per game requirement.
Numbers are present on card in 2 formats. One as classic format and other one as distributed format between 1-30, 31-60, 61-90. Numbers in 2nd format i.e. distributed are present/or has to be written in such a way that they are not same to any of the numbers present in classic format ticket. Irony here is that when hosts call a number and if it is not present in classic format then it might be present in distributed format. Chances of winning are more.
A number based game where connecting numbers have to be striked.
In classic Tambola, one number is called at a time. In multi tambola, multiple numbers are called at a time as a group. Group can have 2 or 3 numbers generally. Group is given a name like a word, song etc. That word, song is called along with the numbers in that group. This makes game moves faster. Multi prizes for a group may happen.
Similar to designer tambola with some twists. Group names which remain same in designer tambola (acts as prize) are random in this format. E.g. In designer tambola there are say 4 groups on each card having 4 numbers each. Group Names are A, B, C, D. In multi prize, there would be 4 Groups on a card but their name would be randomly taken from more than 4 names say 8 names A, B, C, D, E, F, G, H. Four group names will be taken A, C, H, F from these 8 names and assigned to group names on a card. In this some player will won prize for completing group A, some group B upto group G. So, it makes total prizes for groups equal to 8 instead of 4 in designer tambola. Another twist is in winning Full House. Say Card 1 has groups A, B, C, D. Card 2 has groups C, D, E, F, and Card 3 has groups E, F, G, H. Group C, D has been completed and won by Card 1. Group E, F has been completed and won by Card 3. But Card 2 has not won these groups yet but it has been announced that Groups C, D, E, F have been completed so Card 2 can announce a Magical House Win as group names mentioned on his/her card have been won.
A pattern is present in kukuba cards. It could be alphabets or some shapes. Special prizes are generally used in pattern kukuba.
Generally circular form game. Numbers/Cues are present in circle form.
Numbers are present on cards. Images are present between numbers. Cards generally have concentric circles. An image gets completed when all numbers (generally 2) are striked out. Host calls the numbers and players strike them out on their cards. Complete dividends to win. Dividends are like combination of images - 3 Image 1 & 2 Image 2, All Image 1, Full house - All Images, Images in a group (or circle), 2 Image 1 & 3 Image 2 from Circle 1.
Number based kukuba where numbers/cues are present in circle. Strike out numbers and collect points. Numbers are present in concentric circles with different weightage for different circles. When a number is strike out, player gets points based on circle in which number is present. Collect given number of points to win.
Classic housie has numbers present on it which has to be striked. Word tambola has Word, Item Name, Names, Songs, Movies which has to be striked. In above cases same number, word, name, song is announced and has to be striked. In quiz based, a question is put and answer has to be striked out. e.g. A song is called, movie name has to be guessed which is present on cards and striked. A movie dialog is called out, movie has to be identified and striked. In education housie, a general knowledge question is called, answer has to be striked.
Host has 2 set of coins for playing. 1st set is used for normal calling of numbers. Second set of coins is use to put randomly across different sections/groups or these can be pre-filled for host. A playing card is provided to all participants. Same enlarged/big size card is available with host. Card has different groups (instead of lines), generally 6 or more. Host puts equal (generally) numbers of coins in each section/group randomly. Game starts normally by calling numbers. If a group gets completed for a participant then all numbers of the claiming participant are matched with corresponding section/group of host card. If no (0) number of participant card matches with host card then no price and game continues with the group is still available as dividend. If 1 number of participant card matches with host card then price amount is 1 time. If 2 number of participant card matches with host card then price amount is 2 time and so on.
1 ticket is present on 1 card. It is classic grid based designer kukuba.
A story is read out, players have to identify numbers, words from story and strike them on cards if they are present.
A number based game. A fun and engaging games for players where they just don't strike the numbers which are called but marks a boundary around it. tagyab - Tag and Go - You are Ban. Total 90 numbers are required for the game. 81 cells are present on a card with 9x9 grid. 76 cells are filled with numbers. 4 set of images are present on each with each set having 2 same images. Host calls out numbers randomly. If a number is present on players' card then he has to mark a boundary on all 4 sides around that number on the dotted line already given. Concept of the game is to form a connected path between images by using marked lines. There are some green and red marked lines already present on card. Green lines are already connected and can be used in path. Red lines are banned and cannot be used in any path. Players have to connect same images, outer images to win.
Completed a line, house, group and looking for a prize. Yes, that comes in easily for a classic tambola. But in task tambola, there is some twist. After claiming a win for line, house, group player has to do a task written on card or say the number written there. Host tells what the number is associated with and player has a choice to do one of the task from the one written on card or told by host.
Classic housie has numbers present on it which has to be striked. Word tambola has Word, Item Name, Names, Songs, Movies, Images instead of numbers. Though on card a name or image could be present along with number but it has to be played by calling word, name, song, movie name, image name, by showing image. Players have to strike out word, name, song, movie, image on cards. Another variant could be quiz based. In normal housie a number is called and same number is striked on cards. In Quiz Housie a questions is put and answer has to be striked out. e.g. A song is called, movie name has to be guessed which is present on cards and striked. A movie dialog is called out, movie has to be identified and striked. In education housie, a general knowledge question is called, answer has to be striked. In case of image housie, an Image is shown, player has to strike image on cards.
Based on given name number combination strike out numbers.
Tambola in form of word search. An alphabet grid is present with single alphabet present in each cell. Words are present in horizontal, vertical, diagonal direction. Each alphabet has a number associated with it. When a number is called corresponding cell has to be striked. Identify related words in grid and complete them by striking all alphabets of a word.
Phrases/sentences/Multiple groups of words are present. Words are associated with multiple numbers. A word is completed when all numbers associated to it have been strike out. Combination of words which constitute a phrase, sentence etc. are required to be striked out for a win.